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Arkanaut
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re: Gathering & Crafting in AoC: A basic Guide

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When I started this, I soon realised, that there is no need for another topic listing all the materials and recipes, as there is enough such information on the web.

You can find a nice overview on Crafting and Gathering on AoC Wiki


What I'm trying to give here, is a more practical set of tips & tricks to help you to properly implement gathering & crafting into your everyday gameplay. Neither miss out on it nor turn it into farming grind, that's the true art to learn.

First Chapter: How to get started

The most important rule on gathering: Get started early with it! - Do not think it a smart idea to wait until you've grinded your character to level 80 and then go back and start with gathering tier1. It's plain stupid. Period. At least on your first/main character.

1. Many crafting materials drop from mobs on the respective level. If you're doing the quests on that level, you will have a lot of mobs to kill anyway, so you get ressources while questing and without any grind. If you later return to the Wild Lands on level 80 to kill 1000 bears and Lynxes with a decreased drop rate for Brindled Leather you will think of me wink

2. If you do the gathering quests on the levels they are first available (tier1 starting at level20!) you get easy XP for them. And XP can be rare in AoC, so it's not smart to pass on any opportunity.

3. While you're gathering in the gathering zones, you get attacked by random mobs on your current level. Gives extra XP; - and they too drop the ressorces you might need right then.

Basically, you should return to crafting and gathering on levels 20, 40, 50, 60, 70 and 80 and each time complete all your quests until you get informed that you need a higher level to progress. Each time the progression in gathering and crafting should get you almost a full character level(!)


Welcome to Farmville!

First thing to get started: Visit the farmlands! - Currently, there are three pure gathering zones in the wolrd of Age of Conan, although a few ressource nodes can be found on any map. But only in the farmlands you can find all of them and in plenty.

These gathering zones are: Poitain in Aquilonia, the Lacheish Plains in Cimmeria and the Purple Lotus Swamps in Stygia.

In each zone you will find a village where you can meet all the trainer-NPCs for gathering and crafting professions. And this is where you get started.

Tip! Use our Guild City Instance of the Lacheish Plains as your farmlands! At least, here you won't be disturbed by other players.


Gathering Quests

At level 20 you start with the gathering training. There are six branches of Gathering Professions: 1. Stonecutter 2. Miner 3. Prospector 4. Woodcutter 5. Skinner and 6. Weaver. At least on tier1 you should learn all of them! And you should take all the quests at the same time to make it most efficient.

Gathering quests all work in the same way:
1. at the first round you have to gather 20 pieces of the regular ressource of that tier. Deliver them to your crafting trainer and the quest is done
2. after you delivered the regular ressource, you will be given a quest to gather 1 piece of the rare (green) ressource that drops from the same source.
When you're done with both rounds, you'll be told that you need higher level / should return later to progress to the next tier.

Example: As a Stonecutter on tier1, you first need to gather 20 [Sandstone ] , after that you need to find 1 [Clear Quartz] .

All Gathering Professions come in 3 tiers. You can access Tier 1 at level 20, Tier 2 at level 50 and Tier 3 at level 70.


Crafting Quests

At level 40 you can choose 2 Crafting Professions. This choice should be well made and thought over!

There is an overall of 5 Crafting Professions available in AoC: Armorsmith, Weaponsmith, Gemcutter, Alchemist and Architect.

I'd recommend to take one of the gear-crafter professions (Weapon- or Armorsmith) and either Gemcutter or Alchemist as second branch on your first / main character. See further hints on profession choice below.

Do not choose Architect without consulting with your guild first! This profession costs incredibly much money to level. It is usually meant for the guild to pay for it as a guild needs only one Architect.

The crafting quests all work in the same way:
1. at each tier you get a tier-quest that is called "profession progression" (f.e.: Armorsmith Progression) and lists a number of sets you need to craft for this tier
2. Furtheron you get a number of item-quests, each for one (sometimes two) of the items you need on that tier. Craft the respective items and hand them in and the quest will be completed.
3. If you have completed all the item-quests, your tier-quest will be completed as well and you can progress to the next tier when you've reached the level.

Example: As Weaponsmith on tier one you get a tier-quest to complete the following item-quests: 1. make a Bloodsilver Greatsword and a Bloodsilver Khopesh , 2. make a Bloodsilver Pugio , 3. make a Bloodsilver Awl Pike , 4. make a Bloodsilver Mace and Bloodsilver Heavy Bludgeon , 5. make a Bloodsilver Decurve Bow , 6. make a [Bloodsilver Decurve Crossbow] , 7. make a Bloodsilver Throwing Knife . Each item quest will be updated in the tier-quest after completion. If all the items have been handed in, the tier is completed.


More tips on Crafting

>> As soon as you took the first crafting quest, the recipes you need to complete it will appear in your tradeskill-book (can be found in your abilities).

>> If you learn new recipes it can happen that all other recipes you learned before seem to disappear from your book. No worries though, they will show again after your next re-zone.

>> You get the items that you craft for the quests returned after you handed them in. You can then use them or sell them.

>> The tier-quests can not be deleted after you picked them! Usually, you will pick the tier quest and one of the item quests. After the completing the latter, pick up the next one and in this way work yourself through the tier.

>> You can unlearn crafting professions when talking to the "Tradeskill Trainer" NPC in any of the crafting villages. He can be found close to the respads. Be careful not to unlearn the wrong one! wink


Last edited by Arkanaut on 2011/04/13 1:42; edited 11 times in total
Arkanaut
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re: Gathering & Crafting in AoC: A basic Guide

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Second Chapter: What to do with all the stuff?

No matter if you're gathering or questing, your "Ressource"-inventory will constantly fill up with all sorts of materials and ingredients of most of which you will probably not have the slightest idea what they're good for. - However, at least since the last revamp of the crafting features of AoC, this much can be said with certainty:

Everything which is placed into the "Ressource"-inventory is useful for some craft!


This chapeter is not even trying to deal with all these different uses, it does merely give you somehelpful tips how you can cope with the sheer mass of items and organise them in a manner that ensures they're put to best use for you and our guild.


Sorting your inventory
Below I have posted two examples how my characters' Ressource inventory looks like. Mind that I am using a cusomized UI which is why all items are on one page. In the default inventory the same number of slots are expanded over two pages. The principle remains the same.

Forum Image
1) Building Ressources - 2) Regular and rare materials for own crafts
Anything else you gather on your tours and adventures is collected in the middle space.
These various materials should be sorted out regularly whenever you are at a tradepost.



Categories of Ressources
When sorting in and sorting out your inventory, you will soon learn the different categories of items according to their use in the game's crafting system. And hopefully manage to put each to its best use.


Regular Building Materials
are mostly farmed from nodes but might occasionally drop from mobs.

>>> Use for your own crafts if you're an Armor- or Weaponsmith
>>> Donate full stacks (100) of the Tier3 Matrials to the Building Hand
>>> Sell full stacks (100) of the other Tiers on tradesales


Rare Crafting Materials
are mostly farmed from nodes but might occasionally drop from mobs.

>>> Use for your own crafts if you're an Armor- or Weaponsmith
>>> Donate to the Trading Hand for other members' crafts

List of Building materials and regular green drops for crafting

Tier 1
Sandstone --> Clear Quartz
Copper --> Tin
Silver --> Black Silver
Ash --> Ebon Ash

Tier 2
Granite --> Feldspar
Iron --> Aurichalcum
Electrum --> Illustrium
Yew --> Amberwood

Tier 3
Basalt --> Adamant
Duskmetal --> Blue Iron
Gold --> Platinum
Oak --> Soulwood


Leather and Cloth
drop from mobs of respective level. Only exception is Cotton and Cottonwisp, both can be farmed from little shrubs that grow in the garthering zones. No need to list all the other leathers and cloths here. It's leathers and cloths, alright?

>>> Use for your own crafts if you're an Armorsmith
>>> Donate to the Trading Hand for other members' crafts


Uncut Gems
drop both from Nodes and mobs. No, we'll not list all sort of Uncut Gems here, you recognise an uncut gem if you see one, won't you? A tip: their names all begin with "Uncut ..."

>>> Use for your own crafts if you're a Gemcutter
>>> Donate to the Trading Hand for other members' crafts


Regular Alchemy Ingredients
drop both from nodes and mobs. Anything that doesn't quite fit into one of the above categories is most probably an alchemy ressource.

>>> Use for your own crafts if you're an Alchemist
>>> Donate to the Trading Hand for other members' crafts

Alchemy-ingredients for regular recipes

TIER-1: Feral Blood - Wolf Meat - [Scorpion Oils] - [Yohimbe Bark]

TIER-2: [Ground Hematite] - [Red Magnesite] - [Fine Black Sulfur] - Asafoetida

TIER-3: [Chill Crawler Bile] - [Wild Dagga] - Betel Nuts - Mandrake Juice

TIER-4: Ground Cinnabar - [Sourmetal Salts] - Henbane

TIER-5: Wintermist Dust - Sardonyx - Nightblack Sage

TIER-6: Beguiler Blood - Nushadir Salt - Harmala



Decoration Crafting
The newly invented City decorations open up additional usage for all different sorts of materials as listed above.

Also, Decoration recipes come for all different sorts of Crafting and even gathering skills. For example anybody who has trained his Weaver-skill can learn recipes for banners.

Hence, if you have learned any decoration recipes, you might decide to collect the materials needed for those in your own storage as well. Mind, however, that most decorations need ridiculous amounts of the respective materials, so again making use of our Trading Hand to collect them might be reasonable.


Last edited by Arkanaut on 2011/04/18 20:13; edited 10 times in total
Arkanaut
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re: Gathering & Crafting in AoC: A basic Guide

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Third Chapter: What Professions to choose?

This is meant as a short compendium to help you choose the right gathering and crafting professions.


Gathering Professions
On the first tier you shoud learn all the Gathering Professions. You might later need the ressources for the Crafting Professions you choose.

Four of the Gathering Professions are needed for building materials for our City Building:

- Stonecutter
- Miner
- Prospector
- Woodcutter
Those you will need to have trained on all 3 tiers to be able to contribute to the Building Hand. They are easier to train, because the ressources needed are gathered from nodes.

Another two Gathering professions are only needed for armorsmithing and decorations:
- Skinner
- Weaver
It is left to you how you progress in these professions. They are more difficult to train, because the ressources needed come from random drops (exception: cotton). Especially the leathers can be a pain to farm. However, they also can be sold at good prices on the tradesales.



Crafting Professions
As was said before, you have a choice of 2 Crafting Professions. In the following, I'm trying to list some pros and cons to help you making your choice.


Weaponsmith
Picking up this trade allows you to craft various types of weaponry, from swords to staffs, from daggers to crossbows. Everything needed to kill your opponents!

advantages:
- You can make gear for yourself and others. Especially the regular blue crafts (starting on level 50 / tier2) are good gear and can be sold for reasonable prices.
- The basic materials needed are gathered from nodes and thus easily available.

disadvantages:
- Need high amount of materials.
- Blue crafts need one or more piece of rare ressource from nodes.
- Recipe drops for the real rare crafts drop very rarely and on the higher tiers almost only from raids.


Armorsmith
Allows you to craft various types of armor pieces, everything that protects cour characters from harm and adds buffs to their attributes and abilities.

advantages:
- You can make gear for yourself and others. Especially the regular blue crafts (starting on level 60 / tier3) are good gear and can be sold for reasonable prices.
- The basic materials needed are gathered from nodes and thus easily available.

disadvantages:
- Need high amount of materials.
- Blue crafts need one or more piece of rare ressource from nodes.
- Recipe drops for the real rare crafts drop very rarely and on the higher tiers almost only from raids.
- amounts of leather needed to complete only the training quests are ridiculous.
- for reasons only known to FC, regular light armor only comes with buffs for Priests, not for Barbarians.


Alchemist
Do you enjoy mixing things into vials and seeing how the result affects people? Then you should try your luck at alchemy, allowing you to make various types of potions.

advantages:
- crafted potions and buff-food are superiors to anything you can buy from vendors at any reasonable price.
- especially crafted food is much better than the food from vendors as it gives not only higher buffs but also each lasts 4 hours and does not wear of when you get killed!

disadvantages:
- all alchemy ingredients come only from random drops
- some of the ingredient drops are ridiculously rare (Betel Nuts, omfg! )


Gemcutter
Gems drop from mobs and ressource-nodes. The Gemcutters can cut them to jewellery that gives powerful buffs to crafted weapons and armor.

advantages:
- nice to have to add to your gear-crafting (if you have any)
- constant source of small side-income. Green gems don't sell at high prices but they sell all the time

disadvantages:
- random drops. Gems drop a lot but never those you need
- You will need an alt to keep storage of all the gems you'd want to have


Architect
City-building is an integral part of Age of Conan, and you will need someone skilled in the arts of architecture to draw up the plans needed for the different buildings.

advantages:
- you can build a whole city, what'd you want more?

disadvantages:
- each guild really needs only one architect
- training an architect costs ridiculous amounts of money

Again: do not go for architect, unless you have your guild's leaderships back you up!


Last edited by Arkanaut on 2011/04/13 0:44; edited 4 times in total
Arkanaut
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re: Gathering & Crafting in AoC: A basic Guide

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Arkanaut
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Joined: 01 Aug 2009
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re: Gathering & Crafting in AoC: A basic Guide

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(( reserved for future use ))


Last edited by Arkanaut on 2011/04/18 20:12; edited 1 time in total
Arkanaut
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re: Gathering & Crafting in AoC: A basic Guide

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